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Cfg dla leniwych

 
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Dołączył: 11 Lut 2008
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PostWysłany: Czw 3:28, 14 Lut 2008    Temat postu: Cfg dla leniwych

Dla Wielu graczy problemem w CS:s jest mała ilość fps... Cóż jeśli chcecie coś z Tym zrobic to chętnie pomogę... Oto Parę Gotowych Configów Które mogą zwiększyć tobie ilość fps nawet o 100% ..sprawdzcie sami...

-> cfg nr.1



Kod:
cl_show_splashes 0
cl_showfps 2
net_graph 3
cl_ejectbrass "0"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_scalecrosshair "1"
cl_radartype "1"
mp_decals "200"
mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0
mat_bumpmap "0"
mat_compressedtextures "0"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "0"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
muzzleflash_light "0"
r_3dsky "0"
r_ambientlightingonly "1"
r_modellodscale ".4"
r_shadows "0"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_shadows "0"
r_shadowrendertotexture "0"
r_eyes "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_teeth 0
r_drawrain "0"
r_decals "200"
r_dynamic "0"
r_shadows "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_rootlod "7"
r_renderoverlayfragment "0"
r_maxmodeldecal "1"
r_lod "3"
r_drawdecals "0"
rope_smooth "0"
r_worldlights "2"
r_updaterefracttexture "0"
r_RainSplashPercentage "0"
r_RainSimulate "0"
rope_wind_dist "0"
violence_hgibs "0"
mat_forcemanagedtextureintohardware 1
mat_forcemanagedtextureintohardware 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoll_physics_enable 1
cl_show_bloodspray 1
cl_show_splashes 1
fog_enable 0
fog_enable_water_fog 0
fps_max 129
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_picmip 2
mat_specular 0
mat_trilinear 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_decal_cullsize 1
r_decals 50
r_dispfullradius "2"
r_drawdetailprops 0
r_drawropes 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage "0"
r_lightinterp "0"
r_lod 5
r_mmx 1
r_propsmaxdist 100
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_rainlength 0
r_RainProfile 0
r_rainradius 0
r_RainRadius 0
r_RainSideVel 0
r_RainSimulate 0
r_rainspeed 0
r_rainwidth 0
r_RainSplashPercentage 0
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"



-> cfg nr.2



echo "Cfg Loading"

//GFX CONFIG//

//CL//

Kod:
cl_ejectbrass "0"
cl_interp "0.03"
cl_interpolate "1"
cl_phys_props_enable "0"
cl_ragdoll_physics_enable "1"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_ragdoll_collide "0"
cl_cmdrate 101
cl_updaterate 101
//mat//

mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "1"
mat_bumpmap "0"
mat_specular "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "1"
mat_loadtextures "1"
mat_mipmaptextures "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_trilinear "0"
mat_vsync "0"

//General//

fps_max "500"
mp_decals "1"
rate "250000"

muzzleflash_light "0"
con_enable "1"
fog_enable_water_fog "0"
gl_clear "1"

rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"

sv_voicecodec "voice_speex"

//r//

Kod:
r_3dnow
r_avglight "0"
r_decal_cullsize "1"
r_decals "0"
r_dispfullradius "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "2"
r_mmx
r_modellodscale "0.3"
r_PhysPropStaticLighting "0"
r_propsmaxdist "500"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "0"
r_sse
r_sse2
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlightmin "1"
r_worldlights "1"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"

echo "Cfg Loaded"


cl_ragdoll_physics_enable 0
cl_phys_props_enable 0
mat_fastnobump 1
cl_show_splashes 0
mat_bumpmap 0
mat_specular 0
mp_decals 0
r_lod 5
mat_picmip 2
r_decals 0
r_shadows 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_max 0
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
Ť01:08:58ť {Pentagram`rr`aw} cl_interp 0.1
Ť01:09:00ť {Pentagram`rr`aw} cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 100
cl_updaterate 100
cl_rate 20000
cl_smooth 0
rate 25000



-> cfg nr.3


Kod:

muzzleflash_light "1"
cl_buy_favorite_quiet "1"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "1"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
spec_scoreboard "0"
cl_spec_mode "3"
cl_righthand "1"
cl_team "default"
cl_class "default"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_idealpitchscale "0.8"
cl_showfps "1"
net_graph "3"
net_scale "5"
net_graphpos "111"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "de_cobble"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "0.3"
snd_pitchquality "1"
snd_digital_surround "0"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
r_aspectratio "0"
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/bad.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
password ""
cl_cmdrate "30"
name "WyImaginowany"
cl_cmdbackup "2"
cl_updaterate "20"
sv_unlockedchapters "1"
bgmvolume "1"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"



--> cfg nr.4



//Commands in autoexec.cfg:
Kod:
cl_detaildist 0
cl_drawshadowtexture 0
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_enable 0
cl_ragdoll_physics_enable 1
cl_ragdoll_collide 1
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 1
cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
lod_Enable 0
mat_bloom 0
mat_bumpmap 0
mat_compressedtextures 1
mat_drawwater 0
mat_forcehardwaresync 3
mat_fullbright 1
mat_mipmaptextures 1
mat_monitorgamma 1.6
mat_picmip 2
mat_reducefillrate3
mat_specular 0
mp_decals 0
muzzleflash_light 0
r_avglight0
r_decals 0
r_dispfullradius 2
r_DispUseStaticMeshes 0
r_drawflecks 0
r_drawlights 0
r_drawmodeldecals 0
r_drawparticles 0
r_drawrain 0
r_drawropes 0
r_drawtranslucentrenderables 0
r_dynamic 0
r_fastzreject 1
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_modellodscale 0
r_occlusion 0
r_rainsimulate 0
r_renderoverlayfragment 0
r_rootlod 7
r_shadows 0
r_waterforceexpensive 0
mat_dxlevel 81
net_graph 0

(osobiście Tego używam...)


-> cfg nr.5



Kod:
muzzleflash_light 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_dxlevel 81
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 0
mat_specular 0
r_avglight 0
r_decals 200
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_propsmaxdist 600
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_rootlod 1
cl_showfps 1
con_enable 1
showhitlocation 1
soundscape_fadetime 9999
soundscape_flush
cl_c4dynamiclight 1
fps_max 101
r_decals 200
mp_decals 100
net_graph 0
cl_showfps 1
cl_interp 0.01
cl_radartype 1
cl_show_bloodspray 0
cl_ejectbrass 0
cl_scalecrosshair 1
cl_ejectbrass 0
cl_show_splashes 0
cl_show_bloodspray 0
r_3dsky 0
r_shadows 0
r_eyes 0
r_teeth 0
r_drawrain 0
r_dynamic 0
r_modellodscale 0.1
r_drawlights 0
r_DispUseStaticMeshes 0
fog_enable 0



-> cfg nr.6


Kod:
fps_max "100"
jpeg_quality "100"
cl_smooth "0"
fog_enable "0"
mat_bumpmap "0"
mat_mipmaptextures " 1"
mat_specular "0"
mp_decals "0"
r_decal_cullsize "0"
r_lod "1"
r_propsmaxdist "1000"
r_rainradius "0"
r_rainsimulate "0"
r_rainsplashpercentage "0"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_shadows "0"
cl_phys_props_enable "0"
cl_ejectbrass "0"
cl_show_splashes "0"
mp_decals "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_dxlevel "80"
mat_fastnobump "1"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcedynamic "0"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_picmip "1"
mat_reducefillrate "1"
mat_showwatertextures "0"
mat_specular "0"
muzzleflash_light "0"
r_modellodscale "0.1"
r_drawlights "0"
r_DispUseStaticMeshes "0"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
r_rootlod "2"
r_decals "50"
r_dynamic "0"
r_WaterDrawReflection "1"
r_WaterDrawRefraction "1"
violence_hgibs "0"
budget_show_history "0"





-> cfg nr.7 (tutaj macie ALL Dokładnie wytłumaczone Co jest do czego ! ,jakie skrypty do czego się wiążą... Według mnie bardzo to pomaga... ponieważ gdy czasem cos spiepszymy to możemy to naprawić właśnie dzięki wiedzy Gdzie co się znajduje !![b]




unbindall

[b]//--[movement]---------------------------------

Kod:
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "c" "+duck"
bind "/" "+duck"
bind "SPACE" "+jump"
bind "ALT" "+cjump"
bind "SHIFT" "+speed"


//--[weapons]----------------------------------
Kod:
bind "q" "lastinv"
bind "r" "+reload"
bind "1" "slot3"
bind "2" "slot2"
bind "3" "slot1"
bind "4" "use weapon_hegrenade"
bind "5" "slot5"
bind "6" "slot6"

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELDOWN" "use weapon_flashbang"
bind "MWHEELUP" "use weapon_smokegrenade"

//--[misc. binds]------------------------------
Kod:
bind "f" "+use"
bind "g" "drop"
bind "e" "impulse 100" // flashlight
bind "t" "impulse 201" // spray
bind "z" "nightvision"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "m" "chooseteam"
bind "b" "buymenu"
bind "n" "buyequip"
bind "`" "toggleconsole"
bind "F10" "jpeg"
bind "F8" "timeleft"


//--[buy script]----------------
Kod:
bind "KP_HOME" "buy vest"
bind "KP_UPARROW" "buy vesthelm"
bind "KP_PGUP" "buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang"
bind "KP_RIGHTARROW" "buy smokegrenade"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy ak47; buy m4a1"
bind "KP_PGDN" "buy awp"
bind "KP_INS" "buy primammo"
bind "KP_DEL" "buy secammo"


//--[talking]----------------------------------
Kod:
bind "o" "messagemode"
bind "p" "messagemode2"


//--[voice chats]------------------------------
Kod:
bind "f1" "+spotted"
bind "f2" "+help"
bind "f3" "+cover"
bind "f4" "+go"


//--[xhair toggles]----------------------------
[code]bind "F5" "xhcolor"
alias xhcolor "incrementvar cl_crosshaircolor 0 4 1"[code]

//--[name]-------------------------------------
[code]name "Wolfplayer"

bind "F12" "nametoggle"
alias nametoggle "name1"
alias name1 "alias nametoggle name2; name mo*calvin"
alias name2 "alias nametoggle name1; name WolfPlayer"[/code]

//--[mouse]------------------------------------
[code]m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "3.5"

m_filter "0"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"[/code]

//--[network]----------------------------------
[code]net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
cl_allowdownload "1"
cl_cmdrate "30"
cl_cmdbackup "2"
cl_updaterate "20"
cl_allowupload "1"[/code]

//--[general]-----------------------------------
[code]con_enable "1"
cl_showfps "0"
fps_max "300"
cl_autowepswitch "0"
hud_fastswitch "1"
cl_radaralpha "200"
crosshair "1"
cl_crosshaircolor "0"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "1500"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"

cl_autohelp "0"
cl_radartype "0"
cl_righthand "1"
jpeg_quality "100"
skill "1"
showhitlocation "1"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
cl_logofile "materials/vgui/logos/mo-cssp-01.vtf"[/code]

//--[definitions]------------------------------
[code]//r_lod -1 -- worse texture quality, big fps boost
//mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
//r_propsmaxdist 1000 and less -- less objects fading distance = better performance[/code]

//--[tweaks]------------------------------------
[code]r_lod "-1"
mat_clipz "0"
r_propsmaxdist "1000"
mat_antialias "0"
fog_enable "0"
mat_specular "0"
mat_mipmaptextures "1"
mat_bumpmap "0"
mat_compressedtextures "1"
cl_smooth "0"
r_decal_cullsize "1"
mp_decals "100"
cl_ejectbrass "0"
cl_interp "0.2"
cl_interpolate "1"
cl_spec_mode "3"
cl_show_bloodspray "0"
muzzleflash_light "0"
r_rainsimulate "0"
r_rainradius "0"
r_rainalpha "0"
r_rainsplashpercentage "0"
cl_ragdoll_physics_enable "0"
r_eyes "0"
r_teeth "0"
r_eyesize "0"[/code]

//--[stuff to test]----------------------------
[code]//r_shadows 0
//rate 25000
//r_decals 0
//mat_picmip 2
//mat_fastnobump 1
//cl_show_splashes 0
//cl_phys_props_max 0
//cl_phys_props_enable 0
//cl_lagcomp_errorcheck 1[/code]

//--[sound]------------------------------------
[code]volume "0.1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
bgmvolume "1"[/code]

//--[default settings]--------------------------
[code]vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
r_aspectratio "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
cl_team "default"
cl_class "default"
voice_modenable "0"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
lookspring "0"
lookstrafe "0"
joystick "0"
cl_observercrosshair "1"
cl_forcepreload "0"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
bot_traceview_extended "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
suitvolume "0.25"
adsp_debug "0"
cc_lang ""
cl_soundfile "sound/player/jingle.wav"
cl_idealpitchscale "0.8"
cl_timeout "30"
cl_showpluginmessages "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
closecaption "0"
spec_scoreboard "0"
mat_forcemanagedtextureintohardware 0[/code]

//--[alias']-----------------------------------

alias wait2 "wait; wait"
alias wait3 "wait2; wait"
alias +cjump "+jump; wait; +duck"
alias -cjump "-jump; wait; -duck"
alias r1 "radio1"
alias r2 "radio2"
alias r3 "radio3"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
alias mclr "slot10; wait; wait; slot10"
alias +cover "r1; ms1"
alias -cover "mclr"
alias +point "r1; ms2"
alias -point "mclr"
alias +holdpos "r1; ms3"
alias -holdpos "mclr"
alias +regroup "r1; ms4"
alias -regroup "mclr"
alias +follow "r1; ms5"
alias -follow "mclr"
alias +takinfir "r1; ms6"
alias -takinfir "mclr"
alias +go "r2; ms1"
alias -go "mclr"
alias +fall "r2; ms2"
alias -fall "mclr"
alias +stick "r2; ms3"
alias -stick "mclr"
alias +getinpos "r2; ms4"
alias -getinpos "mclr"
alias +storm "r2; ms5"
alias -storm "mclr"
alias +rptintm "r2; ms6"
alias -rptintm "mclr"
alias +roger "r3; ms1"
alias -roger "mclr"
alias +spotted "r3; ms2"
alias -spotted "mclr"
alias +help "r3; ms3"
alias -help "mclr"
alias +sector "r3; ms4"
alias -sector "mclr"
alias +inpos "r3; ms5"
alias - inpos "mclr"
alias +reporting "r3; ms6"
alias -reporting "mclr"
alias +blow "r3; ms7"
alias -blow "mclr"
alias +neg "r3; ms8"
alias -neg "mclr"
alias +enedown "r3; ms9"
alias -enedown "mclr"


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Ostatnio zmieniony przez nitro dnia Nie 1:10, 17 Lut 2008, w całości zmieniany 1 raz
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